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Fixing normals after doing animated displacement?

polycounter lvl 10
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Kaine123 polycounter lvl 10
Hi polycount! 

So I made a material with basic gerstner waves and it's all plugged into the world displacement output of the material. As you can see, despite the wireframe showing that the material is animating correctly, the normals are messed up and look unchanged from when it's a flat plane? 



I would greatly appreciate if someone could point me in the right direction towards fixing this issue with my material? 

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