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Procedural Displacements for Source Engine

polycounter lvl 13
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shawnolson polycounter lvl 13
I've started a new set of videos to explain how to work with Source Engine displacements inside 3ds Max. Here are the first two in the new series which are for a website called Hammered to the Max to help Hammer users learn how to use Max as a level editor. Enjoy :)

https://www.youtube.com/watch?v=8K9GRHFmEVM 

https://www.youtube.com/watch?v=c7l9oklXeyI


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  • FourtyNights
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    FourtyNights polycounter
    Source Engine needs to get updated to PBR, before it's interesting to use again... if modeling and texturing for Garry's Mod or Source Filmmaker, I mean. But cool to see someone is still developing helping tools for it.
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