Last weekend I tried out some different texture acquisition processes with the intent of creating more realistic looking models, especially thin objects. It needs refining but here are some initial results I'm encouraged by:
It's not laser scanning or photogrammetry, but a form of RTI so it's more of a way of capturing textures, rather than a 3D model. This material is mapped to a plane primitive with alpha. If you check out the last image on the Artstation page you can see the raw geometry.
I#m sure this could be replicated easily in Unreal, I'll have a look tomorrow!
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I#m sure this could be replicated easily in Unreal, I'll have a look tomorrow!