Hi,
Was investigating a method of baking AO for several objects, based on one base object.
Example - a human body as a base mesh, and various apparel items (hat, gloves, shirt), baked in sequence to output one AO map for each apparel item. But ideally just load all assets in, start the bake and walk away.
Is there a proper way to do this? I've been testing in xNormal but cannot find a good solution...
Thanks
Replies
You can separate by baking groups and bake all at once, or if you have multiple materials inside a single object you can separate that way as well. Check out the tutorials on Marmoset website to get an idea how it works.
AFAIK it's the only baking application that can do that, but don't take my word for it because I don't have much experience baking with other applications.
You can also use the substance automation toolkit to export, and bake meshes from inside maya or max.
https://youtu.be/3EzEEnYHt3c
https://marmoset.co/posts/python-scripting-toolbag/