So I've been trying to make some sci-fi stuff in 3DS Max, and some of the edge "divots" that sci-fi objects have only start to look right after I put 3-4 iterations of Turbosmooth on them. I was curious, just how different can the high poly be from the low poly? Because putting this many iterations of turbosmooth on drastically changes how it looks. Without those, I cannot get the curved look. I'm afraid that when I go to bake things, however, that the corners/edges of the mesh will stick through because they're so insanely different.
Replies