Whenever I try to bake my maps, I get this error "Not enough data in the high poly to use selected baker. Aborting bake." The bake actually works, partially. Sections of the mesh have the detail from the high poly mesh I used to bake the maps, other areas however become faceted/jagged. If you need more information, just ask I am happy to provide. I really would appreciate some help
What the low poly mesh looks like before baking:
What it looks like after baking:
What the high poly mesh actually looks like:
The full error log:
Replies
Off the top of my head, based on the info here...
It could be an issue with the way the low poly is unwrapped, there might be overlapping UVs or edges that are too close to each other.
What do the problem areas look like on the normal map? If you relax those areas, do the problems go away?
It could be that the head is using a tiny part of a small texture. Does the issue get better if you render at a larger size? If so you might want to rethink the UV layout.
It could be a topology issue on the low poly that is causing weird distortion in the cage/projection. Do you have a way of previewing the cage/projection? In 3dsmax I apply a projection modifier and it lets me see the cage, tweak it, test it and export it. Other baking solutions like xNormal allow you to specify a separate cage mesh.
As a starting point use 0.01 for forward and 0.5 for rear, if that doesn't work you're probably best off using a cage.
The second is a general message about a lack of data in the high poly. If you named everything wrong and used match by name it could conceivably happen but in this case its irrelevant..
Dear Manjiana, thanks a lot for your suggestion. It really helped. Thank you.