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3ds Max - Difference between 2016 & 2018

obloquy
polycounter lvl 6
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obloquy polycounter lvl 6
Hey, just a quick question - is there much difference between 2016 and 2018? Apart from Arnold and the bugs in 2018, is everything pretty much in the same place as 2016... or have max adopted maya's approach and put things in odd places? :)

Many thanks

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