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Substance Painter: Can't bake normal map

polycounter lvl 6
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goekbenjamin polycounter lvl 6
Hi, somehow i am not able to bake a normal map from an easy mesh,
i have no clue what i do wrong:

high mesh called "testing_high"


there you can see the faces/border/vertices of it


this is the low mesh called "testing_low"

and its faces/border/vertices of it

this is the unwrapped uv (i know not best but for a demo it will do )


SO in SubstancePainter

i load the low mesh "testing_low"


than under the baking options i set "High def. mesh: testing_high"

i used "match by mesh name", played with frontal/rear distance, (de)activated "average normals"
and this is what i get

i dont know what i did wrong here?

If you would like to test it, i attached the the low/high mesh as objs

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