Hi I just started to learn 3D modeling and texture baking. I've tried to bake normal map for simple objects like sword or an axe. But I always got an artifacts. So I've decided to try this process on much simpler material.
Here is classic cube low polly:
![](https://us.v-cdn.net/5021068/uploads/editor/rk/srnvpynozsd5.png)
I've used texture atlas to unwrap it manually. Then I've created duplicate and started with high polly cube:
![](https://us.v-cdn.net/5021068/uploads/editor/y9/yf6mi2idiwia.png)
After adding all the details to my high polly cube, I've made a copy of an low polly cube for the cage.
![](https://us.v-cdn.net/5021068/uploads/editor/4d/wth586kof1fm.png)
Then I've exported all objects one by one by the selection as a .obj file.
Here is my XNormal setup:
![](https://us.v-cdn.net/5021068/uploads/editor/nw/ubt8hchvdi7a.png)
![](https://us.v-cdn.net/5021068/uploads/editor/j6/0jp4wwgad4c9.png)
![](https://us.v-cdn.net/5021068/uploads/editor/ub/5x8z1t3j4jf3.png)
![](https://us.v-cdn.net/5021068/uploads/editor/na/fccn04fh7qhk.png)
My problem is that I can get those edges of the cube on a normal map. I have no artifacts. But I can't get those inward extrusions.
![](https://us.v-cdn.net/5021068/uploads/editor/48/3qtatdz6zy9w.png)
Can someone please help me ? I've kinda tried everything.
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