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Export Animation from 3ds max to Unity

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I'm in trouble with 3dx max export .fbx with animation and import to Unity.
I have a charactor with rigging and skinning.when import into default Unity 5 or Unity 2018 Scene, I find a problem, The charactor was backface to camera. but the charactor's rotation is correct (0, 0, 0). what is the problem and how to slove it.

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