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[Substance Designer] What is the Transferred Texture from Mesh bake?

polycounter lvl 7
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oraeles77 polycounter lvl 7
I assume you apply some textures to your hp model, and then bake them on a uv map of the lp model using this bake?

Blender has the time thing option in its baking menu.

however I can't get it to work.

any ideas?

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  • oraeles77
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    oraeles77 polycounter lvl 7
    I tried the baker after applying some materials to the hp.

    'detail texture loading failed' is the reply. how do the load the texture?

    in Blender you must apply a material with the uv maps etc, to the hp and then you can bake this to the lp, so you will have a uv map with a rust texture etc tiled on it.

    is that the same thing?

  • sprunghunt
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    sprunghunt polycounter
    oraeles77 said:
    I tried the baker after applying some materials to the hp.

    'detail texture loading failed' is the reply. how do the load the texture?

    in Blender you must apply a material with the uv maps etc, to the hp and then you can bake this to the lp, so you will have a uv map with a rust texture etc tiled on it.

    is that the same thing?

    You can apply the rust texture after you bake. You don't need to apply it when you bake the textures. 

    What texture formats are you using? (eg: jpg?)
  • poopipe
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    poopipe grand marshal polycounter
    The Baker is for transferring textures from one mesh to another, it allows for uv rotations when transferring normals etc.

    What you describe should work. 
  • oraeles77
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    oraeles77 polycounter lvl 7
    well, im not using any, I cant actually work out how Substance Designer attaches the texture to be baked if I found a box or a menu then I could at least experiemnt but i cant find that.
    oraeles77 said:
    I tried the baker after applying some materials to the hp.

    'detail texture loading failed' is the reply. how do the load the texture?

    in Blender you must apply a material with the uv maps etc, to the hp and then you can bake this to the lp, so you will have a uv map with a rust texture etc tiled on it.

    is that the same thing?

    You can apply the rust texture after you bake. You don't need to apply it when you bake the textures. 

    What texture formats are you using? (eg: jpg?)

  • oraeles77
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    oraeles77 polycounter lvl 7
    poopipe said:
    The Baker is for transferring textures from one mesh to another, it allows for uv rotations when transferring normals etc.

    What you describe should work. 
    cool, so I was correct, but there isnt an explanation of how to do it, any ideas?
  • poopipe
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