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Interactive Foliage in UE4

polycounter lvl 3
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Abbeysaurus polycounter lvl 3
Hey guys, I've been working on getting some shader based interaction for grass and small plants. I'm currently working on small stealth game and hiding in the bushes are a key mechanic. I set out to try and recreate some of the foliage interaction similar to what Naughty Dog did in Uncharted 4. It's not as detailed, but I managed to get something pretty believable without any physics. What do you guys think?

https://www.youtube.com/watch?v=luH7Gtcv0pY

Here I tried using a RenderTarget to draw the effected grass area, it might look a bit better, but I'm not entirely sure I'm keeping this. 

https://www.youtube.com/watch?v=QdE58_rarMo

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