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Normal map issue

polycounter lvl 10
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Maymoun polycounter lvl 10

Hello guys,

 

I am working on this model and the normal looks ok inside substance painter, but it looks weird and ugly in other software’s like unreal or marmoset, I tried all the solutions I found on the internet

Switching between openGL and DirectX even before baking

switching compute tangent space per fragment on and off

triangulate the model before baking

 

and I played with the SRgb and flip y for the exported normal with no luck : (   anybody can help?

 

 






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