Mental Ray, not mental image, just to clarify for future google stuff
Metal has an interesting green patina noise on it, but could use more specular and roughness variance. Also doesn't make sense there's a green patina on it given the way those blades are USUALLY made.
Rubber grip looks rubbery, but once again could use roughness and specular variance. Also details like dimples or ribbing would help make it pop
There's a weird banding on the hand guard. Looks bad.
There's a weird line right before it gets to the spade tip of the blade. Resolve that.
Cheers for the details, will try to add them later. About the green stain, I wasn't aiming for realistic style or anything I just like the way the texture looked. And I think I can fix the line at the bottom, thanks !
Replies
Is this meant for a game or movie/TV or just as a still image?
What are you rendering in?
what is it reflecting at the bottom of the knife?