Holy Moly, this is coming along wonderfully. Could you please provide some reference material? So far I can't really provide critiques unless I know what direction you're trying to hit.
Holy Moly, this is coming along wonderfully. Could you please provide some reference material? So far I can't really provide critiques unless I know what direction you're trying to hit.
Oh and what engine are you working with?
Thanks, here's my reference board, right now, im just using substance painter to render but i might use UE4 or Toolbag3 to finish
This is really cool. but I think you can make her more beautiful.and i am chinese Ubisoft's game: <For honor> make a new Chinese camp, you can refer to it. There are also Japanese clothes inside.
this game is pretty cool,This game has Japanese armor, Chinese armor, European armor, and Viking armor. https://www.youtube.com/watch?v=PDELaG1YreU
This is really cool. but I think you can make her more beautiful.and i am chinese Ubisoft's game: <For honor> make a new Chinese camp, you can refer to it. There are also Japanese clothes inside.
this game is pretty cool,This game has Japanese armor, Chinese armor, European armor, and Viking armor. https://www.youtube.com/watch?v=PDELaG1YreU
Thats cool and all but I'm not going for historic, and more fantasy. I'm not really going for the idol Asian type of face either, its based off a scan. Sure i can make her looks better, but thats also subjective. I'm Asian (since you said youre chinese). Plus, its almost already done, going back to square one would be a pointless and time consuming.
wow so many different materials, looking forward to seeing how you finish them all off. great work so far. I think its nice that she isnt typical fantasy and has a more believable face/personality but isnt completely standard historic looking either.
wow so many different materials, looking forward to seeing how you finish them all off. great work so far. I think its nice that she isnt typical fantasy and has a more believable face/personality but isnt completely standard historic looking either.
Thanks. Many of those i was going for but I was really going back and forth on the head on whether to make it more realistic during the times or giving it mass appeal. I did resculpt it over night tho.
She's beautiful! It feels like she's wearing ceremonial garb instead of functional warrior clothing, but it is fantasy so anything goes! Great work, she turned out awesome.
A few bright dots below her chin. Symmetry bleeding?
The shine inside her nostril is bugging me a bit. Maybe make it higher roughness in there. Also seems like her facial skin could use more variation in glossiness. Tip of nose, eyelids, lips, should be shinier than cheek and chin I think?
Loving the cloth materials. Looking forward to a pose!
A few bright dots below her chin. Symmetry bleeding?
The shine inside her nostril is bugging me a bit. Maybe make it higher roughness in there. Also seems like her facial skin could use more variation in glossiness. Tip of nose, eyelids, lips, should be shinier than cheek and chin I think?
Loving the cloth materials. Looking forward to a pose!
Really lovely looking work. The cloth textures are insane! The armour details have a very nice subtle pattern on the surface, did you use a roughness variation for that? My only CC is: I am not sure if the blue lines in the armour plates are meant to be painted on or are a bit of lace running through the armour plate? you may want to add a height/normal value to it so they are properly defined.
Replies
started bake tests
just stated to do some texturing
more coming soon
Oh and what engine are you working with?
Ubisoft's game: <For honor> make a new Chinese camp, you can refer to it.
There are also Japanese clothes inside.
this game is pretty cool,This game has Japanese armor, Chinese armor, European armor, and Viking armor.
https://www.youtube.com/watch?v=PDELaG1YreU
And Here is a photo of Japanese armor
https://www.google.com/search?q=%E6%97%A5%E6%9C%AC%E3%81%AE%E9%8E%A7&newwindow=1&tbm=isch&tbo=u&source=univ&sa=X&ved=2ahUKEwjCwY3SweLcAhVFlKwKHb24CjsQsAR6BAgBEAE
Here are some pictures of Chinese armor:
https://zhuanlan.zhihu.com/p/24727156
https://www.google.com/search?q=%E4%B8%AD%E5%9B%BD%E7%9B%94%E7%94%B2&newwindow=1&tbm=isch&tbo=u&source=univ&sa=X&ved%20=2ahUKEwiAvKOiv-LcAhVNhq0KHdpJBIIQsAR6BAgAEAE&biw=1920&bih=943
A few bright dots below her chin. Symmetry bleeding?
The shine inside her nostril is bugging me a bit. Maybe make it higher roughness in there. Also seems like her facial skin could use more variation in glossiness. Tip of nose, eyelids, lips, should be shinier than cheek and chin I think?
Loving the cloth materials. Looking forward to a pose!
The armour details have a very nice subtle pattern on the surface, did you use a roughness variation for that?
My only CC is: I am not sure if the blue lines in the armour plates are meant to be painted on or are a bit of lace running through the armour plate? you may want to add a height/normal value to it so they are properly defined.