It has been awhile. Here is some of the work I did on the Ready Player One: Oasis Beta VR game. Although this is done and dusted for me, I always appreciate any feedback.
it looks really cool i love the mood of the place it kinda reminds me of the first mummy movie mind if i ask a couple of questions ? the cobblestone you used on the floor is it a mesh or just a tessellated texture ? and how long did it took for you to finish this piece ? thanks a lot
it looks really cool i love the mood of the place it kinda reminds me of the first mummy movie mind if i ask a couple of questions ? the cobblestone you used on the floor is it a mesh or just a tessellated texture ? and how long did it took for you to finish this piece ? thanks a lot
Cheers! The ground is just a material I made in Substance Designer, however, I also added some geo tiles to place over the top. This gives it a less flat look. No tessellation or anything fancy here. I think the whole set took me 2-3 weeks in total.
This is amazing! I love the mood and all of the detail in the materials and other assets! May I ask your method of creating the rubble/debris piles? Is this all a substance designer material? Are assets like this expensive for these kinds of scenes? Thank you for your time, CandiceF.
Benvox2 This is amazing! I love the mood and all of the detail in the materials and other assets! May I ask your method of creating the rubble/debris piles? Is this all a substance designer material? Are assets like this expensive for these kinds of scenes? Thank you for your time, CandiceF.
Benvox2 This is amazing! I love the mood and all of the detail in the materials and other assets! May I ask your method of creating the rubble/debris piles? Is this all a substance designer material? Are assets like this expensive for these kinds of scenes? Thank you for your time, CandiceF.
Benvox2 This is amazing! I love the mood and all of the detail in the materials and other assets! May I ask your method of creating the rubble/debris piles? Is this all a substance designer material? Are assets like this expensive for these kinds of scenes? Thank you for your time, CandiceF.
Thank you! Most of the larger rubble if from megascans. I have adjusted it slightly and added some bones etc. It is usually ok as long as you have some aggressive LODs set up like I have here.
Amazing as always @Benvox2 Love seeing fresh stuff from you! The lighting really sets a mystic atmosphere.
Which materials in particular were made in designer? I've been working in it a lot recently and would love to see where you're at
Thank you kindly! From memory, the floor texture and also the basic wall were done in Substance Designer. I wish I had more time to spend playing around with it.
Replies
mind if i ask a couple of questions ?
the cobblestone you used on the floor is it a mesh or just a tessellated texture ?
and how long did it took for you to finish this piece ?
thanks a lot
Thank you for your time,
CandiceF.
This is amazing! I love the mood and all of the detail in the materials and other assets! May I ask your method of creating the rubble/debris piles? Is this all a substance designer material? Are assets like this expensive for these kinds of scenes?
Thank you for your time,
CandiceF.
This is amazing! I love the mood and all of the detail in the materials and other assets! May I ask your method of creating the rubble/debris piles? Is this all a substance designer material? Are assets like this expensive for these kinds of scenes?
Thank you for your time,
CandiceF.
Love seeing fresh stuff from you! The lighting really sets a mystic atmosphere.
Which materials in particular were made in designer? I've been working in it a lot recently and would love to see where you're at