I have a question for 3Ds Max.
Is it possible to put multiple Skin Modifiers ontop of each other?
My idea was to have multiple Skins that affect different parts of the Mesh.
Skin -> Mouth, Lips
Skin -> Eyebrows, Eyelids
Skin -> Neck, Head as a whole
everything into a single Skin Modifer NEVER works, as soon as I delete
Weights, it messes everything up (Bones that did not affect vertices
start to affect them when deleting weights for example)
However, I can't seem to make it work with multiple Skin Modifers. Maybe there is some hidden Option I missed?
If you have tips for Facial rigging, I am open for advice :P