Here is the LONG list if what happened between 3dsMax 2018 - 2019
Rendering
Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a regular map is requested, such as in the Displacement modifier, etc. Switch map(1-of5/1-of-10) Object attribute - UserProperties/Name/NodeHandle/ObjectID/WireColor/ParticleAge .tx/.dpx loading support Pixel scene info access - position/normal/uv Gamma control in the map UVW instancing UVW manipulation - transform/warping New RandomizeBitmaps shader New noise shader - perlin/uperlin/simplex/cell/hash/gabor New pattern shader - Candy/Digits/Mandelbrot/Rivets New color correction shader - Tweal(Color)/Lift/Gamma/Gain New math shader - a lot of math operation OSL shader editor
Soft Lock Time Slider Solve Cache Path Override Final Path GPU Points PU4 : Liquid Parameter Presets PU4 : Initial State PU4 : Truncate simulation PU4 : UV Projection PU4 : PRT Export with full channel support. PU3 : MaxFluid PU3 : MotionField SpaceWarps
FileIO/InterOP
Alembic Option to choose what to export Vertex Color support Vertex Velocity channel support Per node meta data export - Object ID / Material Name / Layer Name / Custom Attribute MaterialID/UV channel name parsing - You can control the imported MaterialID/UV number Remember dialog setting Set Current Time to Start Frame Better duplicated object name handling Export Selected doesn't grab unnecessary full hierarchy Respect Maxscript quiet option for duplicated name object handling for import Subsampling support in non tick mode Option for exporting hidden ge Better error mesh handling
Civil View is now using Physical Materials and ART/Arnold compatible objects in lieu of MR Inventor Appearance Overrides are now successfully translated PU2 : ATF import performance improvement
Core
Improved project workflow Custom Scene File Streams Improved support for loading binary dependencies Shared Views PU4 : Vertex Velocity channel PU4 : Missing Share Monitor - improving the load and save time of scenes with missing PU4 : Remove missing plugins PU4 : Standlone 3dsMaxbatch
Maxscript
Rollout resizing Cloning container content (deep copy of Maxscript containers) Digital signature on MAXScript files
UI
new Qt tooltips 3dsMax would not steal focus when it is launching Fixed keyboard shortcuts that were not working sometimes. Fixed command panel resizing (main issue fixed in 2018.4, but it's further improved in 2019) Replaced broken Flash-based keyboard shortcut map with a new printable PDF map
3ds Max Interactive Direct Manipulation in the VR editor Gizmo visibility in VR Photometric lights and IES profile support Player Start helper Vray materials support improvement Unique VR template VR target in all template PU4 : Physically-based lights PU4 : Clear coat is now more energy conserving PU4 : A new shading environment property PU4 : Add frequently used assets or folders as favorites in the Asset Browser. PU4 : The Capture Frames tool now supports PNG format, plus additional codecs. PU4 : The Deployer supports bundling a project in a self-extracting zip file instead of creating an installer PU4 : Updated Project Manager.= PU4 : Debug a project’s Lua code from the Visual Studio Code editor PU1 : 3dsMax Interactive
Replies
Here is the LONG list if what happened between 3dsMax 2018 - 2019
Rendering
Advanced Wood
OSLMap
Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a regular map is requested, such as in the Displacement modifier, etc.
Switch map(1-of5/1-of-10)
Object attribute - UserProperties/Name/NodeHandle/ObjectID/WireColor/ParticleAge
.tx/.dpx loading support
Pixel scene info access - position/normal/uv
Gamma control in the map
UVW instancing
UVW manipulation - transform/warping
New RandomizeBitmaps shader
New noise shader - perlin/uperlin/simplex/cell/hash/gabor
New pattern shader - Candy/Digits/Mandelbrot/Rivets
New color correction shader - Tweal(Color)/Lift/Gamma/Gain
New math shader - a lot of math operation
OSL shader editor
Modeling
ShapeBooleans
Spline QuadCap
Boolean - Retain Non-Planar Faces
PU4: New extrude option - keeping straight corners
PU2 : Freehand Spline
PU2 : Spline Influence Modifier
PU2 : Spline Mirror Modifier
PU2 : Spline Morph Modifier
PU2 : Spline Overlap Modifier
PU2 : Spline Relax Modifier
PU2 : Optimize Spline Modifier
PU2 : PathDeform Modifier
PU2 : Normalize Spline Modifier
Fluid
Soft Lock Time Slider
Solve Cache Path Override
Final Path
GPU Points
PU4 : Liquid Parameter Presets
PU4 : Initial State
PU4 : Truncate simulation
PU4 : UV Projection
PU4 : PRT Export with full channel support.
PU3 : MaxFluid
PU3 : MotionField SpaceWarps
FileIO/InterOP
Alembic
Option to choose what to export
Vertex Color support
Vertex Velocity channel support
Per node meta data export - Object ID / Material Name / Layer Name / Custom Attribute
MaterialID/UV channel name parsing - You can control the imported MaterialID/UV number
Remember dialog setting
Set Current Time to Start Frame
Better duplicated object name handling
Export Selected doesn't grab unnecessary full hierarchy
Respect Maxscript quiet option for duplicated name object handling for import
Subsampling support in non tick mode
Option for exporting hidden ge
Better error mesh handling
Civil View is now using Physical Materials and ART/Arnold compatible objects in lieu of MR
Inventor Appearance Overrides are now successfully translated
PU2 : ATF import performance improvement
Core
Improved project workflow
Custom Scene File Streams
Improved support for loading binary dependencies
Shared Views
PU4 : Vertex Velocity channel
PU4 : Missing Share Monitor - improving the load and save time of scenes with missing
PU4 : Remove missing plugins
PU4 : Standlone 3dsMaxbatch
Maxscript
Rollout resizing
Cloning container content (deep copy of Maxscript containers)
Digital signature on MAXScript files
UI
new Qt tooltips
3dsMax would not steal focus when it is launching
Fixed keyboard shortcuts that were not working sometimes.
Fixed command panel resizing (main issue fixed in 2018.4, but it's further improved in 2019)
Replaced broken Flash-based keyboard shortcut map with a new printable PDF map
3ds Max Interactive
Direct Manipulation in the VR editor
Gizmo visibility in VR
Photometric lights and IES profile support
Player Start helper
Vray materials support improvement
Unique VR template
VR target in all template
PU4 : Physically-based lights
PU4 : Clear coat is now more energy conserving
PU4 : A new shading environment property
PU4 : Add frequently used assets or folders as favorites in the Asset Browser.
PU4 : The Capture Frames tool now supports PNG format, plus additional codecs.
PU4 : The Deployer supports bundling a project in a self-extracting zip file instead of creating an installer
PU4 : Updated Project Manager.=
PU4 : Debug a project’s Lua code from the Visual Studio Code editor
PU1 : 3dsMax Interactive
MCG
PU1 : Match_Items_by_Distance
PU1 : Match_Items_by_Index
PU1 : Cycle_Index
PU1 : Random_Transforms_on_Mesh_with_Max