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Church Environment (Work in Progress)

Swarmy
polycounter lvl 5
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Swarmy polycounter lvl 5
    Hey guys!! About an year and a half ago I did an art test of a church environment. I was fresh out of uni and I didn't have any experience so I obviously failed miserably. These days I'm thinking of applying to AAA studio and I decided to re-do the old art test as an exercise and to hopefully have another art piece to put in my portfolio. I've attached the in-game screenshot that I submitted back in 2016 as well as a screenshot done three days later when I implemented the feedback the guys gave me. 

and this is after the feedback:



and this is what I currently have in 2018 (note that it isn't finished and is taken in 3ds's viewport, while the top ones are from Unreal)






My biggest problems were that my proportions were wrong compared to the concept and that the materials didn't feel homogeneous. I'm trying to hammer on these specific points and I hope that when I get this in Unreal it will look much better. :)
 Any comments and critiques are extremely welcome!! :)

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