Hey guys!! About an year and a half ago I did an art test of a church environment. I was fresh out of uni and I didn't have any experience so I obviously failed miserably. These days I'm thinking of applying to AAA studio and I decided to re-do the old art test as an exercise and to hopefully have another art piece to put in my portfolio. I've attached the in-game screenshot that I submitted back in 2016 as well as a screenshot done three days later when I implemented the feedback the guys gave me.
![Image: https://us.v-cdn.net/5021068/uploads/editor/6b/2uey4d4kyj96.png](https://us.v-cdn.net/5021068/uploads/editor/6b/2uey4d4kyj96.png)
and this is after the feedback:
![Image: https://us.v-cdn.net/5021068/uploads/editor/l4/jhqxa9jzi9bo.png](https://us.v-cdn.net/5021068/uploads/editor/l4/jhqxa9jzi9bo.png)
and this is what I currently have in 2018 (note that it isn't finished and is taken in 3ds's viewport, while the top ones are from Unreal)
![Image: https://us.v-cdn.net/5021068/uploads/editor/wj/tp5e824f8o2l.png](https://us.v-cdn.net/5021068/uploads/editor/wj/tp5e824f8o2l.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/x6/okcini1grojh.png](https://us.v-cdn.net/5021068/uploads/editor/x6/okcini1grojh.png)
My biggest problems were that my proportions were wrong compared to the concept and that the materials didn't feel homogeneous. I'm trying to hammer on these specific points and I hope that when I get this in Unreal it will look much better.
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Any comments and critiques are extremely welcome!!
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
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