Hey, I just finished my "Urban Warfare" environment. I have been working on and off for over 16 weeks. It was a lot of fun, but now its time to wrap it up! Artstation:
https://www.artstation.com/artwork/3Gyxo
https://youtu.be/6-sueN_MsV4![Image: https://cdna.artstation.com/p/assets/images/images/009/195/764/large/cohen-brawley-urbanwarfare-si-03.jpg?1517619776](https://cdna.artstation.com/p/assets/images/images/009/195/764/large/cohen-brawley-urbanwarfare-si-03.jpg?1517619776)
![Image: https://cdna.artstation.com/p/assets/images/images/009/195/760/large/cohen-brawley-urbanwarfare-si-06.jpg?1517619773](https://cdna.artstation.com/p/assets/images/images/009/195/760/large/cohen-brawley-urbanwarfare-si-06.jpg?1517619773)
![Image: https://cdna.artstation.com/p/assets/images/images/009/195/766/large/cohen-brawley-urbanwarfare-si-04.jpg?1517619779](https://cdna.artstation.com/p/assets/images/images/009/195/766/large/cohen-brawley-urbanwarfare-si-04.jpg?1517619779)
![Image: https://cdna.artstation.com/p/assets/images/images/009/195/762/large/cohen-brawley-urbanwarfare-si-02.jpg?1517619775](https://cdna.artstation.com/p/assets/images/images/009/195/762/large/cohen-brawley-urbanwarfare-si-02.jpg?1517619775)
![Image: https://cdnb.artstation.com/p/assets/images/images/009/195/765/large/cohen-brawley-urbanwarfare-si-08.jpg?1517619778](https://cdnb.artstation.com/p/assets/images/images/009/195/765/large/cohen-brawley-urbanwarfare-si-08.jpg?1517619778)
Because this environment is so large, I made custom LOD's for quite a few props to help optimize the performance.
Break Down
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/// Landscape Props
Info: The Landscape props I made definitely play a big role in my scene. The trash helped detail the sidewalks and the grass helped with the terrain.
![Image: https://cdna.artstation.com/p/assets/images/images/009/196/568/large/cohen-brawley-bd01.jpg?1517625527](https://cdna.artstation.com/p/assets/images/images/009/196/568/large/cohen-brawley-bd01.jpg?1517625527)
/// Props
Info: I made a lot of these props with different color variations, to help give the scene the feel that there is more assets, then there actually is. Also I kept a lot of the models and textures very generic looking to prevent the feel of repetitive.
![Image: https://cdnb.artstation.com/p/assets/images/images/009/203/645/large/cohen-brawley-bd-fix.jpg?1517678171](https://cdnb.artstation.com/p/assets/images/images/009/203/645/large/cohen-brawley-bd-fix.jpg?1517678171)
/// Modular Set
Info: I made all of the buildings modular pieces compatible with each other to help require less resources but made sure there was plenty of variation.
![Image: https://cdna.artstation.com/p/assets/images/images/009/196/570/large/cohen-brawley-bd03.jpg?1517625530](https://cdna.artstation.com/p/assets/images/images/009/196/570/large/cohen-brawley-bd03.jpg?1517625530)
This environment was a huge amount of work but I really enjoyed working on it!
I hope you like it! Feel free to leave feedback!
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Thanks!
-Cohen
Artstation:
https://www.artstation.com/artwork/3Gyxo
Replies
Here is another screenshot!
Thanks