love it! I am also currently learning it, and trying to fit it into my game asset creation workflow. Do you think it could be useful / time saving for some things? I am asking this, because I dont see any people who are using it for game asset creation, but I dont know why.
Spaceclaim had some fun features for editing bodies quickly that would be great to have in Fusion.
I use it in my game asset creation pipeline for certain objects and it's definitely saved a ton of time. The only issue is how the objects are baked. It would be incredibly helpful if Marmoset or Allegorithmic supported round edge baking even at a very basic level. Currently I have to run them through Zbrush to get polished edges.
Update (some internal parts are from others, didn't want to make every internal of a AR..)
This Look Awesome! Cant wait to see more! So in your workflow you just HP Models in Fusion 360, polish edge in Zbrush, then LP in any Modeling Software and then bake it?
@beefaroni Thank you that worked. I didn't know Max can handle .iges format that well. I tried importing .iges files into Maya before since im Maya user but never had any luck with them. Always results into some weird black edges and mismatches on border.
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I am asking this, because I dont see any people who are using it for game asset creation, but I dont know why.
I use it in my game asset creation pipeline for certain objects and it's definitely saved a ton of time. The only issue is how the objects are baked. It would be incredibly helpful if Marmoset or Allegorithmic supported round edge baking even at a very basic level. Currently I have to run them through Zbrush to get polished edges.
Update (some internal parts are from others, didn't want to make every internal of a AR..)
Very good idea with round edge baking in MT. It would save a bunch of time
And ya I want to see them too. Should be wrapped up by next week!
So in your workflow you just HP Models in Fusion 360, polish edge in Zbrush, then LP in any Modeling Software and then bake it?
Preview of a raw render from keyshot. Final renders should be up Sunday!
Final renders will be posted on Monday!
I want to include this one but unsure whether or not Artstation would mark it as mature
More on Artstation
Looks very fuckin good anyways!
Save it out as an .iges and import into max that way!