A separate texture, unless you're on a limited budget, would work fine. Small modular rocks as a separate asset from the beams would work imo. Combine several of them in small clusters that would look nice at the base. Then just rearrange them and use them as ground break up or as transitions near other assets.
M u r t t i said:
So you would even add real geometry into those corners to hide those seams where logs meet vertical beams? I thought that I would only paint dirt into albedo..
Hi! This is looking great! It feels nice and grounded after adding the dirt pass. The only thing that is sticking out to me is the added/darker tiles on the roof. They seem like they don't go with the flow of the rest of the tiles. It's nice that it breaks up the silhouette, but maybe scaling them up and placing them directly over existing ones to hide the ones underneath would help. Overall great project!