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Aristeidis polycounter lvl 6
Hello guys and girls! For my university course for this milestone I had to model the scene of this concept art:
( https://www.artstation.com/artwork/bB13o )



Here are my low poly models:


The process for the low poly model was like this:  Modeling the high poly model, then the low poly, making the cage, importing them into substance to bake the normal map. There I added the final details. 

Renders in UE4



The wall, columns and the floor tile are modular assets.Floor was splitted in 3 separated models and the ceiling in 2.
The floor tile and the columns are made by using a trim texture. Thank you for your time. C&Cs are always appreciated.

Cheers

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