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deformed normal map

coelho93
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coelho93 vertex
hi everyone,

i've ran into a problem when aplying the normal map to my model in unity.

Basicaly, after i made the mesh, i exported the model to substance painter and used a height brush to draw some line details.

Then i gave it some color, baked everything and exported to marmoset, which display the lines just fine, as the image shows bellow:



but when i exported it to unity and applied the normal map, some parts of it show up twisted or deformed:


What could be causing this issue?


Thanks

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