hi everyone,
i've ran into a problem when aplying the normal map to my model in unity.
Basicaly, after i made the mesh, i exported the model to substance painter and used a height brush to draw some line details.
Then i gave it some color, baked everything and exported to marmoset, which display the lines just fine, as the image shows bellow:
![Image: https://us.v-cdn.net/5021068/uploads/editor/71/su951ab46khj.jpg](https://us.v-cdn.net/5021068/uploads/editor/71/su951ab46khj.jpg)
but when i exported it to unity and applied the normal map, some parts of it show up twisted or deformed:
![](https://us.v-cdn.net/5021068/uploads/editor/n8/d50hs3552lt4.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/u8/r3bhsiqr3ctd.jpg](https://us.v-cdn.net/5021068/uploads/editor/u8/r3bhsiqr3ctd.jpg)
What could be causing this issue?
Thanks
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