There is a lot of incomplete things as ears details on legs and feet. It s my second character my reference is mostly anatomy and my goal is to create a normal character + learning some anatomy and acomodating with tools. Feel free to unleash critique please.
ps: don t mind 10 pack i saw somewhere that few people have them am working on hands and feet separately from body .
I feel like you should focus more on a lower subdivison level first before going for those anatomy details; set the anatomy proportions right. You could use the transparancy mode of zbrush window to match an anatomy ref. Keep it up modeling a chara is never easy on zbrush! Did you keep previous subdivision levels?
Nope i don t have previous subdivision i thought that upper body proportions could be because i don t intent to make him same as casual human more like better human or something like that i m working with dynamesh so thats why i don t have lower subdivisions.
I think the best advice that you can get in zbrush is to always keep an history of the lower subdivision You can start with a first dynamesh, work it till you really need more details, subdivide and keep it up. Like this you always got a control on your overall shape. Actually there is a way to start a new mesh, subdivide it and project the deformation you already made on your actual mesh to keep all the work you already did before but i don't have zbrush right here you ll have to wait till i can double check how to do that.
Working on lower subdivision will also give you a better overall feel on your sculpts, i don't know how to say it but here we really feel that your subdivision is waaay too high already, everything looks a bit too smooth.
I don't know what you're looking aat, but you're missing a lot of gestural forms. The cahracter is looking more like an anorexic lanky person than a "better human," whatever that means to you.
Also, work at a lower subdivision and fidelity. You're notnear justifying the details you're pushing in right now with the silhouette you have.
Thanks for advice advice i will look into that but if you could get to zbrush it would be great to look how to project the details. And well as i mentioned i don t have any particular reference just anything i can find about anatomy thats the reference i wanted to make him lean but muscular guy not bodybuilder and if you could explain more Gestural Forms. English is not my native language so sometimes i don t fully understand what you mean. But i thank you for all advices.
Maybe you should start with a classic human reference, those modifications you will add can come later (thanks to the lower subdivisions ) So basically you will start a new mesh, keep it low, give it a human shape and often zremeshing it (hope you know zremesher, if not take a look on the internet) until you got the overall shape right. I'm still at work here and my zbrush is in japanese haha but take a look at that doc for the projection: http://docs.pixologic.com/user-guide/3d-modeling/topology/zremesher/transferring-detail/
Anyway, best advice is to: 1) match a reference 2)keep it low, subdivide only when you only got no choice left and keep your subdivison history
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Working on lower subdivision will also give you a better overall feel on your sculpts, i don't know how to say it but here we really feel that your subdivision is waaay too high already, everything looks a bit too smooth.
I don't know what you're looking aat, but you're missing a lot of gestural forms. The cahracter is looking more like an anorexic lanky person than a "better human," whatever that means to you.
Also, work at a lower subdivision and fidelity. You're notnear justifying the details you're pushing in right now with the silhouette you have.
And well as i mentioned i don t have any particular reference just anything i can find about anatomy thats the reference i wanted to make him lean but muscular guy not bodybuilder and if you could explain more Gestural Forms. English is not my native language so sometimes i don t fully understand what you mean. But i thank you for all advices.
Anyway, best advice is to:
1) match a reference
2)keep it low, subdivide only when you only got no choice left and keep your subdivison history