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Weird Distorted Area After Baking Normal Map

► J0Y,귀엽다™
polycounter lvl 2
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► J0Y,귀엽다™ polycounter lvl 2




Those are some pictures of the problem. Has anyone here ever seen anything like this before? It is a Hover Craft that I am trying to do texturing on. I encounter this issue during the baking process. Every other part of the model looks fine except for the Hover Craft's Handle (see images above)

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  • Froyok
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    Froyok greentooth
    The issue here is most likely a mismatch between your low and high poly mesh, they don't fully overlap you you end-up with empty bake in some area which are filled with gradient and give this look. Try to cleanup your meshes in your 3D app (reste xform/freeze transform, etc.)
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