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Answered: Normal Map is not showing properly in DDO

polycounter lvl 2
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Chidambhar_Swaroop polycounter lvl 2
Hello guys,

Myself new to Quixel. I have baked Normals, Ao, Mat id in Marmset and this is the result of the map on the low poly in marmoset.


Then I opened  DDO and I imported the mesh, mat id, Normal ( No Flip Y, I tried both it didn't work ) and turned on bake normalobj in ddo itself and turned off the bake curvature. So once i open 3DO, this is the result...



Something went wrong with normals. Especially near the bottom wooden box... More pics


How to fix it ?? Please help..
Tnx

My Mat id ( i did it manually lol) This is the only thing I did differently from what I usually do 
 

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