Hey guys/gals, first time poster here
Would love to get some feedback on this personal project i've embarked upon.
My goal is to create a scene with this Druid being the focal point, rendered realtime in marmoset. (it's going to contain more than the character, but first and foremost i want this character to work in it self)
I'm looking for any and all advice on the design of the character, what you think works, and what doesn't.
I want the character to stay within the realm of Warcraft.
Replies
As fit as she looks, you could maybe try to add a little more muscle definition or anatomy to her lower legs, and I think you should move her knees down slightly as well. Her legs could probably be shortened and her head could be a little bigger. I'm not an expert on anatomy (wish I was), so I can only suggest my own opinion with this type of thing. I tried to make a little paint over to show what I'm talking about (in hindsight I might have made the head a little too large, but I hope the idea makes sense):
If you want to make it more in the WoW style, you'll probably want to try scaling up the forearms and hands and increase the size of her pauldrons. Hope to see you post some updates on the character soon, and best of luck moving forward!
Thanks! for the much appreciated feedback ^^
Some very valid points, will deffinately look into it, i have been struggling with the lower part of her, been doing a couple of iterations
of armour, but most of it felt kind of forced, will continue struggling till something ticks Maybe, since she's a druid and all, some bandages wrapping around the lower part of her legs, and feet. - Regarding the anatomy, the legs are kind of lifted at an angle, because i wanted to give her heels.
I think some more muscle definition on her calves etc, could help, so i'm going to try that out as well - It's not neccesarily a character that's supposed to be in WoW, as i'll be taking a handpainted stylized PBR approach regarding the texturing, but more so something that could fit within the realm of warcraft lore.