Hey guys! I have a dumb question!
I've been trying ti figure out how to make my own "Chromatic Aberation" shader that I could apply as a material to particles, so it would look like a cool 3D-type trail.
However, all I can find in Unity tutorials about it is the build-in chromatic aberation shader for the camera, which isn't what I want.
Any thoughts?
Replies
Put the trail in a separate layer.
Camera one is everything but the trail.
Camera two is the trail camera and you put a chromatic aberration shader on it.
Render camera two on top of camera one.
Or
Make a screen-space chromatic aberration shader ex. http://www.sombr.com/2014/06/20/screen-effects-and-shaders/