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My (Quade's) 3d scan thread

AceOfQuades
polycounter lvl 3
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AceOfQuades polycounter lvl 3
Never post me god damn work on here which is not a good thing so I'm gonna make a habit of it.

Here is a fig I snapped a few days ago at the Botanical Gardens nearby, 30k tris or there-about, 4k maps, delit and everything.

I used substance designer to do most of my texture work using the baker and a node I made that packs together all the processes I use. Said processes are basically the Light node with some world space normals, the ambient occlusion subtracted, an albedo color bracketer and a highpass of the diffuse to crisp up the normals/height with. Its a pretty good tool that speeds things up and Im thinking of releasing it. There is some feature I wanted to add though that I cant remember.
Also the basecolor was quickly cleaned in the latest gimp alpha (2.9, does 16 bit) with a clone tool. Think thats everything, here it is:


Gotta tweak this preview lighting because everything keeps coming out flat and boring. Anyway

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