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POM goes black on switch to Deferred Decal...

polycounter lvl 10
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acealmighty13 polycounter lvl 10
I created my first POM and works well when i have the Material Domain set up as Surface.  When I switch it to Deferred Decal, the preview goes black and the error "SM5 Material using the DeferredDecal domain needs to use the BlendModel Translucent."  I make that switch and nothing.  I do have an opacity mask within the material set up, if I detach it, I have a white preview mesh.  I've tried a couple of the fixes in UE4's Answer Hub with no improvement.  I don't know how to go about fixing this at the moment.

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  • acealmighty13
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    acealmighty13 polycounter lvl 10
    Good to know.  There's a sold on the Unreal Store sells them and just thought that a POM decal was such a thing.  I read through the comments for the first time today realizing that this set is mislabeled and should be corrected.  I can either use a mesh plane and follow the route of this user, or create decal MATs as they should be created.
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