Hello!
I have not done a
thread in pc for some time, but I thought that with my current free
time project it could be fun and useful. I am making a character
based on Jon Il Kim’s painting
https://www.artstation.com/artwork/AaNae
My end goal is to
make game ready character that I can pose and render in Marmoset. I
really want to try and practice creating stylistic character and
materials with this. Lots of stuff are still wip. Clothing does not
have any wrinkles yet, fur collar is missing, face might change a bit
and hair is just quick placeholder for now. I am also taking little
bit of my own take on some of the areas, like her face and chest
area. I would be very happy to hear any feedback.
Replies
@pmiller001 I think it's mostly those shoulder pads, that make it look like that. But I did re-check shoulders and neck length. I lowered her shoulder and increased her neck length little bit.
@dpadam450 Thanks for the feedback. I purposely wanted her to have bigger exaggerated proportions in her hip and legs, but I will think about tweaking them. Butt shape could use some adjustments, I see it now that you mention it. Thanks.
Here is small update. I made hair and fur collar and adjusted other smaller things as well.
Just as I am typing I noticed, that right side of her hair in the front needs a bit more tweaking, as it now thickens too fast where it approaches top of her head. Next I will also do folds for her clothes.
textures next.
Here is gif showing some improvements that I made for the body. I tried to tweak that butt area etc.
Also did some improvements to the face.
Happy to hear any feedback on the sculpts.
subbed
the only thing I don't like is how the neck and the fur makes the neck look really short
@lotet Thank you!
@zbyszko Thanks. I am big fan of Jon Troy Nickel’s artwork.
@Tits Thanks! Yeah I see what you mean. I just rechecked with different measurements and the neck is indeed too short. I need to fix that. Thanks for the feedback.
Keep it up!
@Deathstick Thanks for the feedback!
Finally got low poly and all the bakes done for this character. I had lots of problems with smoothing groups, as they just kept going nuts every now and then, but eventually I did get the bakes done. (although wings are missing some bolts still...) I tried fixing her shoulder area, as many people pointed that out previously. Later I might add some individual fur pieces for her fur collar to break up the silhouette little bit. I also very quickly applied some simple test materials, to see how things might look like. I will definitely put more work in to those materials next!
the proportions seams a bit of around the shoulder/head area still, but overall it looks like its coming along great.
Finally managed to finish this character. Thanks for all the feedback! I also got tons of good tips in hangouts, so thanks for those people too. Happy to still hear some feedback! There are still some things that I am not totally happy with, but I think I want to work on something else next.
I also got feedback from one person about her fingers skinning. Near where her knuckles are, skinning goes badly :C I will see if I can fix that.
I don't want to spam all of the fixed images here, rest are fixed in my artstation
Have agree with robscaife776 think the feathers look better with another material.
Also the pants are a little bit to shiny (especially in the back view).
@slosh Ah dammit, I often make that same mistake with arms. Thanks for giving me feedback!
@Fomori Thanks! I usually don't pose my characters this much... I should have looked at more references. And I get what you mean by off balance, I was a bit stupid and did not even think much about balance when posing her. If I get enough interest to work on this more, I will try to fix those things.
Keep up the great work!
@jimsvanberg Thank you! The hair is pretty simple. I just baked my sculpts into low polys and used flow map for them in marmoset. The flow map I painted in a same way that mr. slosh showed here. I hope that helps
@Eepox Thank you!
@Torch Thanks!
@izaakb Thanks!
@FreakoutGames Thanks! Yes at work! I am not working on any project during my free time currently.
The one difference that stands out to me that you didn't specifically call out is her hips/butt look much skinnier in your model than in the concept art. I saw that you responded to feedback above saying they were too thick. I think this was more a general proportion/shape thing and not specifically "too wide." Also I get that you want to make this character sexy but her pants are crazy unrealistically tight in the butt. She has a deeper gluteal fold with her pants on than most people do naked. It's even more obvious compared to the fabric folds beneath the butt in the concept art.
Anyway this looks super slick overall. I love the hybrid of realism and stylized here. Overall proportions have internal consistency (though I do agree with earlier comment the arms are too short). All the little costuming details turned out really nice!