Home Technical Talk

Normal bake trouble (monster truck tire)

polycounter lvl 6
Offline / Send Message
VonDoom polycounter lvl 6
I get some odd artifacting and shading on my normal map bake and I am at a dead end figuring why. The highpoly is fairly aligned to the lowpoly as far I can tell + the two floaters (text+wheel nuts) are all covered by the projection cage. 

I used the Loop uvw tool to flatten the tracks and and rims. In some places it seems like the highpoly has been projected in a pattern onto the texture, super weird.

Tip much appreciated ! :hushed:






Replies

Sign In or Register to comment.