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Texel Density for Buildings and other objects in city

pandauric
polycounter lvl 3
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pandauric polycounter lvl 3
I am using 3ds Max and the plugin PolyTools3D Advanced UV Normalizer.
I am working with large buildings and also smaller objects. For the large buildings and other modular elements for the buildings I was planning on using (per the UV normalizer) a Geometry area of 4096.0m and a UV Area of 256. The pixel area is 268435456.0.
Does anyone see a problem with this or have another recommendation. For this architecture, the textures will be tiled.


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