In this Thread I will post Work in Progress of my Garage Enviroment made with Blender, Ue4, Substance Painter and Substance Designer
Some Lightmaps need more Resolution and also I need more Props
Feel free to share thoughts and advise about this piece to improve.
The Thread will also be updated on my Artstation
http://https//www.artstation.com/artwork/8D3NG
Replies
Hi lucasz,
you could try also a night scene with a few neons, however I put a light on left wall to slightly enlighten the part of scene close to the camera.
Changes Made to : Billboard ( Overall Model ), Door ( Scale ) , Closet ( Scale )
Props added : Screws, Bolts, Beer Cans, Bottles, Propane Tank, Barrel, Neonlamp, Wall with Window, Cans with Paint
Will be playing more with Materials and Lighting now
Set the whole Lighting Setting to Preview for faster results
It's crazy how it's the little things that make the scene look real or not, but overall the scene is coming together nicely.
Hey Thanks for the Input, I think youre right about the Saw, intentionally tried to do everything as lowpoly as possible, thats why its so blocky - 84 Verts.
so you could rotate that piece so the details facing the camera are on the top, so a different part of the pipe is showing. Then you do this for each piece
Light Exposure Bias is at 1.3 Skylight Intensity at 1
Added a bed sheet and replaced the black plastic underground, made with marvelous designer. Added a Wine Bottle and some Glasses, Also some Plates. Modelled something to hang clothes on and Im going to model some towel or sth. hanging down soon.
Also did some vertex painting material to breakup tiling of the walls, floor and ceiling.