I've modeled and uved some geo in zbrush and then made a texture to
guide the dents I'm going to model in zbrush but when I apply the same
texture in zbrush the texture is flipped and moved down - as if the uvs
have been flipped and moved to the center of 0-1 space.
Maya:
![](https://us.v-cdn.net/5021068/uploads/editor/pa/g2rlw8ybig92.png)
Photoshop:
![](https://us.v-cdn.net/5021068/uploads/editor/mt/t39634z6qdmw.png)
Zbrush:
![](https://us.v-cdn.net/5021068/uploads/editor/qk/yza8gb5sgh3k.png)
Has anyone had this issue before or know of a fix for it?
Thanks
Replies
Boom, problem solved. I still want to know why they get flipped on import though...