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modelling cladding/weatherboards geometry

cooljay156
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cooljay156 polycounter lvl 3
hey all i was just wondering how modern games now do weatherboards on houses, is it all geometry modeled or do they use a height/displacement map, and if its actually modeled how would you uv unwrap without having to creates a million seams on each board.

here is a reference image of what im talking about if you don't know

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  • Obscura
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    Obscura grand marshal polycounter
    Relaxed planar map, if the planks are modeled, probably they would be separated on the uvmap as well. The metal corner thing would be in the textures. 

    If the planks are separated in the uv, LODing might be an issue.

    Geometry or not, highly depends on a lot of things but Id say you definitely shouldnt use displacement because that would give you 95% wasted geometry. You would be better just modeling them out on the lowpoly.
  • cooljay156
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    cooljay156 polycounter lvl 3
    Obscura said:
    Relaxed planar map, if the planks are modeled, probably they would be separated on the uvmap as well. The metal corner thing would be in the textures. 

    If the planks are separated in the uv, LODing might be an issue.

    Geometry or not, highly depends on a lot of things but Id say you definitely shouldnt use displacement because that would give you 95% wasted geometry. You would be better just modeling them out on the lowpoly.
    thankyou much :)
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