Hi! I've been trying to make game-art my main focus as a 3D artist and what better way to improve on that than to get some critique from one of the most prestigious game-art communities
![:smile: :smile:](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Highpoly is pretty smooth since I planned on adding details like small wrinkles and scratches in SubstancePainter..
![Image: https://us.v-cdn.net/5021068/uploads/editor/7i/ww87k5x2bk0o.jpg](https://us.v-cdn.net/5021068/uploads/editor/7i/ww87k5x2bk0o.jpg)
Current WIP..
![Image: https://us.v-cdn.net/5021068/uploads/editor/dd/l5ocg8ojcg2i.jpg](https://us.v-cdn.net/5021068/uploads/editor/dd/l5ocg8ojcg2i.jpg)
Replies
Used that horrible zremesh low-poly to get comfortable with Headus..