Hi, I am a newcomer so I hope I didn't miss anything before making my first post.
I am working on my first "post-studies" piece to fill up my portfolio. It is a character designed by Xa for the game Wakfu MMO. I am planning to make a fully functional game asset out of it messing around with some rigging and animation tool just for the sake of sculpting something suitable for the industry since I am not really an animator.
I need some and critiques and advices before going on with the retopo and texturing. I plan on making more hair details post baking too.
I wasn't sure about the positioning of the hair since I wanted to be able to pose them around when the asset is finished.
Here's the reference :
![](http://orig04.deviantart.net/c296/f/2009/066/e/4/__cra___for_wakfu_by_gueuzav.jpg)
I downgraded the chest a little bit as well as the hip. I find the 2D piece really pleasing to look at but I fear awkwardness in 3D about the proportions so I tried to go a bit more natural with them.
![Image: https://us.v-cdn.net/5021068/uploads/editor/1h/4nuufhb8x5sy.jpg](https://us.v-cdn.net/5021068/uploads/editor/1h/4nuufhb8x5sy.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/k7/6j7gfm9a6wag.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/c7/77dx5baxo7rq.jpg)
Thanks in advance for your advice and sorry for my poor English !
Replies
and some shots :