Hey! I'm back again! This time I'll stay active haha.
Anyhow, I finally got the guts to tackle sculpting and so far, I've been starting with the face. I guess that I'll document my progress, my thoughts about this all, ask for help and so on. Perhaps I hope that this can stimulate others to start sculpting as well!
I had no idea what I was doing, to be honest. I ended up at 300k tris. The anatomy hurts my brain and it's just derp. For this, I had to use a basemesh for the head because I was so lost.
Began to look up some tutorials to understand what the crap I was doing. I learned as an example to actually use my tablet and to make the start mesh myself with two orbs. I also found the miracle of the clay-like texture on the material. It showed me the details so much better. However, I faced A LOT of issues along the way. First of all, to get the details I needed I had to increase to 1 mil tris. My potato laptop was NOT happy. The polygon around the eyes began to break and then I made a big mistake. I subdivided 1 mil to 2 mil tris. I had to force shut Blender and lose a lot of progression.
I figured out that my biggest mistake was to subdivide the poly around the eyes by hand because I forgot to select a few polygons while doing so.
I asked around for help and got some AMAZING advice by @Pior
. I had to use Dyntopo on a more low-poly mesh. And boy, did this help. I started at around 200k-ish and ended up with 300k tris. THEN. I made a big mistake. I was looking into the modifier list to find something I could play around with and I found the "skin" option. I figured "huh why not". I clicked it and it froze up, directly. An hour later, Blender is still frozen. So there goes my eyes progress. Luckily enough I can still screenshot!
There's a lot of things I would like to change, such as the anatomy around the neck, make the eyelids better, make EYEBROWS, try out my first ears. But oh well, that's my own fault for not saving often enough.
Now let's see where the other days bring me! Can't wait till I get comfortable enough to make complete bodies.