-Terrain sculpting/ texturing, Asset placement
-Base light pass (Final pass provided by Lead LA Andre Thiel)
-Creation of additional assets (Some textures of them were provided by fellow artists)
-Communicating closely with Level Design/ QA and continiously iterating with their feedback.
-Fixing art and navigation bugs
These pictures are a selection and the whole amount is uploaded to my artstation. Feel welcome to also take a look there!
I highly appreciate every bit of feedback as this marks my first professional step in the idustry. ![]()
Also make sure to check out Casper Wermuths Art Dump of whom you might spot a lot of work in those screens!




















(Texture provided by another artist whose name I unfortunately don´t have)















(Texture provided by another artist whose name I unfortunately don´t have)






(Texture provided by another artist whose name I unfortunately don´t have)

(Texture provided by another artist whose name I unfortunately don´t have)
Replies
orrr time to prepare our artdump :x