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maya to mudbox import issues :(

badjackrabbit
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hey folks: so im having this issue where when i export a particular object from maya to mudbox the lighting looks strange in spots and i can't sculpt on the surface https://www.dropbox.com/s/zu5p1vw5ch19n4s/rendererror.jpg?dl=0       so ive checked the UV's over, checked to make sure all the face normals are facing outward, and ive completely remade the object from scratch, and im having the same issue. to make sure it had to do with the object not something else, i exported an unchanged square from maya to mudbox, at first it appeared to have the same problem, then i subdivded and the problem went away, on the square. so i tried subdividing on the other object, this leather strap. it doesn't solve the problem. by accident i found out that the "relax" brush in mudbox fixes the graphical error, but i still can't sculpt on thew object. this is really holding me up, so if anyone knows what i can do please help

https://www.dropbox.com/s/w4i9bm239hdp47r/render_error_wireframe.jpg?dl=0

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