hi polycounters!
I made my original character in 3D! (used 3dsmax, V-ray, ZBrush, Mari, Marvelous Designer)
I've designed this girl when i was in highschool.(10years in the past..?)
and wanted to make her move in 3d.
but ya... need a lot of work around rigging.
I'm not good at that...
https://www.youtube.com/watch?v=ZPEmaiP0DDc (i have a turn table if your interested !)
originally it was this kinda charachter, but it needed some rework to adapt to V-ray's render quality.
thanks for checking it out
feel free to comment!
next time i'll finish that huge axe.
Replies
I mean the wireframe of The Last of Us: http://i.picpar.com/iPqb.png
It sports 40.000 Tris (so roughly 20.000 quads) you are at over 200.000 Polys (eventhough i don't know if Max counts Quads or Tris).
Don't get me wrong i love it, especially for something done in High School. Maybe do yourself a favor and resurface it a bit.
hmm, isn't last of us's polygon meant for realtime game mesh?
I think it's time you learn about normal map and baking.