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Edges of low poly mesh affecting normal mapped model

SoulRunner
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Basically i am using substance painter 2 to bake out my normal maps. When i bake the normal maps there are obvious lines appearing all over the model along the edges of the low poly mesh. I have no idea why it is doing this but wouldn't be surprised if i am doing something wrong or it is a problem with the meshes.
Around the eye and in other areas where the mesh changes a lot the lines are far more visible but even in lesser detailed areas they are still slightly visible. This is giving me horrible looking models when i apply these normal maps to the model outside of substance to use for games and such.

If anyone can give me any tips i would massively appreciate it.



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