Home Technical Talk
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Quick question about performance

polycounter lvl 5
Offline / Send Message
Zeozen polycounter lvl 5
Couldn't find this anywhere so please link me there if this question is already answered something.

What gives best performance in a real-time situation (video game) between
a) a high triangle count model with vertex-splits but no texture, and
b) a very lowpoly model with few vertex splits but a high resolution texture?

In both cases I'm assuming a fairly simple pixel and vertex shading situation.

I would think that the first option at least saves more space on disk.

Thanks!:)

Edit: I did more snooping around and found the answer, sorry for my earlier lack of detective skills v.v

Replies

Sign In or Register to comment.