-Work in progress-
Hey guys, Im gearing up to produce my first environment from concept. Ive chosen this underground sewer haven concept by Jim Martin (I cant find a bigger version so I had to scale it up. Should be fine.) I think it was done for an Insomniac game, Resistance 2 maybe?
I really like the characteristic lighting and the lived in and 'makeshift home' feeling, but the sheer amount of unique assets is no doubt daunting. I might re-use/re-colour some assets to fill in the background detail near the door to reduce the workload. Still, no challenge, no learning!
What I want to practice with this piece:
Getting familiar with UE4
Getting comfortable creating lots of varied assets
Increasing my asset production speed/formulating a workflow
Practicing lighting techniques
Practice some Zbrush sculpting for select assets (and maybe some quick marvelous designer for pillows/curtains/blankets etc.)
Practice either Ddo or Substance
Theres quite a bit to do here, Im planning to finish in 1-2 months. If you think Im biting off more than I can chew doing this as my first environment then let me know, otherwise ONWARDS, time for the blockout! (after I mark the ref and collect additional ref and all that preparatory stuff etc etc)