I started off by creating the basic form and dimensions of my character using iClone Character Creator:
I sculpted the hair 3D Coat:
I exported my character as an iAvatar from Character Creator and then exported that in OBJ format from 3DExchange:
I then imported the the character in OBJ format into Marvelous Designer so that I could begin designing the clothes. I started off with the trenchcoat:
And a shirt with collar to wear underneath the trenchcoat:
I did some more work in Marvelous Designer to get the collar for the shirt right. Setting physical properties on the fabric assigned to the collar so that it does not collapse:
Working on the sole of the boot in Maya LT: Used CV curves to create the outline and beveled a surface from it, used the soft modification deformer to do final tweaking:
More modifications in Marvelous designer: Removed the collar from the shirt and adding fills at the bottom:
Adjusting the collision shapes on my character in iClone so that the coat does not go through my character's skin when animating the coat with soft cloth dynamics in iClone:
Adding details to the coat using 3d coat: Painting the buttons and texture on normal, diffuse and specular maps so that they can applied to the coat in iClone Character Creator:
I've spend a few days tweaking the collision shapes on the character in iClone and tweaking the weight maps for the coat in Maya to get the dynamic soft cloth animation to appear natural, I still don't think I've got it exactly the way I want it but this is close. I also modified the coat's mesh in Character Creator so that the collar does not sink into the coat.
The soft cloth tools in iClone is quite powerful and easy to use. I got a chance to practice setting up the collision shapes and weight maps and I now feel fairly comfortable with the workflow.
The real time physx based engine in iClone makes it easy to simulate the cloth dynamics in iClone. In the end I had to:
Enable real time smoothing on the coat
Run the simulation in by frame mode
Tweak the collision shapes
Tweak the weight map
Fix and tweak the coat's mesh in Maya and Character Creator
Replies
I started off by creating the basic form and dimensions of my character using iClone Character Creator:
I sculpted the hair 3D Coat:
I exported my character as an iAvatar from Character Creator and then exported that in OBJ format from 3DExchange:
I then imported the the character in OBJ format into Marvelous Designer so that I could begin designing the clothes. I started off with the trenchcoat:
And a shirt with collar to wear underneath the trenchcoat:
Modelling the boots in Maya LT:
Adjusting the contact positions in Character Creator:
Adjusting the pants in Marvelous Designer to fit with boots:
Importing shirt into Character Creator and testing motion in iClone:
Adjusting the collision shapes on my character in iClone so that the coat does not go through my character's skin when animating the coat with soft cloth dynamics in iClone:
The soft cloth tools in iClone is quite powerful and easy to use. I got a chance to practice setting up the collision shapes and weight maps and I now feel fairly comfortable with the workflow.
The real time physx based engine in iClone makes it easy to simulate the cloth dynamics in iClone.
In the end I had to: