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Substance Designer 3D Viewer not being lit correctly...

KnobbyNobbes
polycounter lvl 5
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KnobbyNobbes polycounter lvl 5

Hey fellas, quick question. For some reason, my model in substance designer isn't being lit by the environment map anymore. When I go to scene -> reset and change it back to a regular box, everything is fine, but just when I drag my model into the 3d viewer again, it isn't lit by the environment map again. Any idea how to fix?

Also, for some reason when I shift and right click drag, it makes the light in the 3d viewer go up and down, rather than side to side. I may be mistaken, but doesn't it usually go side to side? I wonder if I somehow pressed a button the screwed up a whole bunch of things at once.


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  • JGallagher
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    JGallagher polycounter lvl 3
    Have you tried resetting the lights? 

    As for the light itself if you click on display (on the 3d view window), and check 'lights' you can see the actual light source. I believe shift+right click moves the light in and out, and shift+left click rotates the light. 
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